This is a great way to deal extra damage, and since it takes a few seconds for the boss to get up after being hit with a Fatal Blow, it's also very safe to do.Įventually, you'll deplete Zhang Liang's health bar and get him to the scarier (and quicker) Phase 2. After landing a Fatal Blow on Zhang Liang, hit him with a follow-up Martial Arts attack while he's recovering.If you try to deflect too early, you'll just perform a dodge and then get hit by the move. Wait until the windup is over to deflect the attack. The second Critical Blow the boss can do is a close-range wallop that the boss winds up for a second.However, deflecting them does big Spirit damage and leaves your opponent open to counter-attacks. As a reminder, Critical Blows are unblockable attacks that glow dark red, do heavy damage to you, and reduce your Morale Rank by one when they land. Wait until Zhang Liang is about to run into you, then dodge into him to deflect it. The first Critical Blow to watch for is a melee charge from medium range.Being aggressive is important, but so is pivoting back to defense when you see the boss winding up retaliatory attacks. Don't get greedy be ready to deflect again after landing a few strikes.This shrinks his Spirit Gauge and makes it easier for you to deplete it, which leaves Zhang Liang open to a Fatal Blow critical hit. When you have high Spirit, try to land a Spirit attack after deflecting one of the boss' moves.Aside from dealing damage to the boss' HP bar, this regains Spirit you may have lost defending yourself and chips away at Zhang Liang's. Focus on deflecting Zhang Liang's attacks, then following up with some of your own afterwards.Zhang Liang will rapidly wear down your guard if you do this, and even if you endlessly deflect his attacks, you'll never get anywhere without retaliating with attacks of your own. Avoid turtling and constantly holding block.Interestingly, though, TA player unlocks actually dip below the global Xbox level slightly in the mid-to-late-game, before evening out to the same 2% unlock rate as the wider Xbox pool on the last few achievements. As you might expect from a dedicated achievement-hunting community, tracked TrueAchievements players are off to a considerably better start, with roughly half of those with Wo Long on their tags now past the first hurdle. There then follows a pretty steep but steady drop-off in unlocks for the rest of the 17 story-based achievements, gradually falling to just 2% by the time we get to the final story pops - that lower tail end is to be expected when the game has barely been out a week and many will still be working their way through it. Compare the Xbox numbers to other platforms where the game isn't available as part of a subscription service and there's a huge disparity that backs up this notion - Journey's Beginning sits at a 33% unlock rate on Xbox, compared to a whopping 85% on both PlayStation and Steam, where players have had to buy the game and are therefore naturally more committed to getting through it. There's a good chance that many players will simply bounce off the game and never come back after being knocked around by the challenging first boss, and some may not even have made it that far before deciding the game wasn't for them and giving up. It's safe to say that a major factor here is Wo Long's availability in Xbox Game Pass, with any subscribers free to jump into Team Ninja's new adventure and try it out.
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