![]() ![]() The player needs to understand why he died and how he died. How do you strike a balance between too frustrating and too easy?Ī: That’s something critical. Q: This style of game can be brutally challenging. I love the design of Sserthris because he’s very intimidating. Do you have any favorites in terms of gameplay or design? Q: Players will encounter a number of unique bosses and creatures throughout Elderand. You have connected rooms, shortcuts, secrets, and the main thing, you are rewarded by exploring. Q: What makes 2D games like Elderand work so well with some Soulslike features?Ī: The exploration of Soulslike game is very similar to Metroidvanias. Some enemies exist just because it feels good to smash them and have some time to relax. ![]() Most importantly, Elderand is not a Soulslike, so don’t expect bonfires that revive enemies or “souls” that you lose if you die. The player can express themself through the combat. The combat looks simple, but it’s deeper than you think. In Elderand you need to be careful to approach some enemies. Q: Elderand holds some Soulslike influences, how does the game appeal to fans of that genre?Ī: I really love Soulslike games. Dark Souls and Diablo have some design elements that I love, so I brought them into Elderand too. Q: Besides Castlevania, what other influences helped shape Elderand's identity?Ī: Lovecraft is one of the deepest influences when it comes to world design and lore. We also love the colorful gothic style, which we took inspiration from for Elderand. The controls, secrets, level design, memorable bosses, and enemies are all perfect. Q: Elderand is described as "a love letter to Castlevania." What about this classic influenced Elderand?Ī: SOTN is our bible. It requires a lot of testing and alterations. For instance, trying to guess what the player is going to do on every frame. We have a lot of weapons and types of attacks, which can make it hard to calibrate the inputs. For me, making a solid jump is always something that is difficult to do. What was the most challenging thing to perfect when developing Elderand?Ī: I would say developing the player's movement. Q: These kinds of games demand finely-tuned mechanics in order to create a satisfying gaming experience. But there needs to be steady progression so that the difficulty doesn’t rise too quickly or that your journey is a cakewalk. I love when Metroidvanias give you the opportunity to get so strong that you can become a god at the game’s end. After all, you’re going to spend a lot of time interacting with the controls during play. The combat has to be engaging, funny and juicy. The controls for the players need to feel great. The world needs to be carefully orchestrated to deliver the best experience possible to the player. Q: What gameplay elements do you feel are most important for a good Metroidvania?Ī: Exploration for sure. It made it possible to hire more talented professionals to help with development. The big change happened when we got an investment to create the game. The good reception gave me the confidence and strength to pursue my goals with this project. I was a little surprised at the beginning because it was just me doing everything. How did this early success affect the game's development? Were you surprised by the reception?Ī: It was great to have a good reception at the events. Q: Elderand won several awards at one of Brazil's biggest gaming events. I always loved Castlevania: Symphony of the Night (SOTN) and wanted to create something that had the same essence. Back then, there weren’t many Metroidvanias out there besides the classics. Q: How did Elderand take shape in the early days? What inspired the team to make this game?Ī: The idea to create Elderand was born 8 years ago. RELATED: Gory New Metroidvania Game Elderand Gets Release Date The following transcript has been edited for clarity and brevity. Game Rant recently spoke with Will Fernandes, Elderand's creative director and game designer about the game's history, its various influences and design choices, and Elderand's future plans. As a metroidvania, Elderand involves plenty of exploration and challenging combat, while a more traditional RPG progression system allows for much more involved character customization than usual for the genre. Elderand is a promising Metroidvania developed by Mantra and Sinergia Games which boasts a number of interesting features to help it stand out within the genre.
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